DEADMTL.BBS.MTL  ▸  SURVIVAL NETWORK  ▸  WINTER 93/94

DEADMTL

Montreal, December 1993. The city is not recovering.

DeadMTL is a slow-burn Project Zomboid survival community set in an alternate Montreal, December 1993, where a collapsing city becomes a network of isolated boroughs, survivor factions, supply routes, and hard choices. Built for players who move carefully, plan routes, and treat community as a resource. Open access planned. Open does not mean lawless.

Season 0 SETUP
Game Server PENDING
Access OPEN PLANNED
Map IN PROGRESS
Discord PENDING
Site Signal ONLINE
Server Profile • Player Fit

What This Server Is

[ Server ] Server Type

DeadMTL is not a fast loot-and-shoot server. It is designed as a slow-burn survival community: harsh winter, limited safety, neighbourhood pressure, faction tension, supply routes, local knowledge, and consequences that matter.

[ Player ] Who Fits

DeadMTL is for players who like atmosphere, rules, tension, and survival pacing. You may fit if you enjoy careful movement, cooperation under pressure, local territory, grounded roleplay, long-term decisions, and respecting a server tone instead of trying to break it.

You may not fit if you want instant PvP, griefing, random destruction, loot racing, or chaos-for-chaos behaviour.

Access Points

Rules / Join / Status

Sector Survey • Interactive Map

Network Map — Montréal Tactical Overlay

The /map/ route now has a live interactive borough overlay using the real Montréal SVG. Click sectors to inspect zone status. Node scan below reflects current Season 0 scope.

MTL Node // Sector Grid S-P-E Active
Saint-Henri Canal North
CSP Industrial S-P-E East
Jolicoeur Line S-P-E Barrier
LaSalle Corridor Pressure Zone
Pont Mercier Sealed
Canal Service Gate E
Ville-Émard Core S-P-E Main
Monk Residential S-P-E North
Angrignon Buffer Fringe
Verdun Edge South Lock
Open Interactive Map › S-P-E Dossier ›
Dispatch Channel • Signal Local

Latest Transmissions

Field reports and signal logs from Saint-Paul-Émard, winter 1993–1994.

All Dispatches ›
Public Terminal • Archive Node

Knowledge Center

Survival guides, lore archive, server doctrine, and technical documentation.

Procedural Tools • Open Source

Asset Forge

Map tooling, procedural generators, blockouts, screenshots, and devlogs.

“Montréal is dead by pieces. Saint-Paul-Émard is the first piece still manageable enough to map.”

Field dispatch — Canal Edge, winter 1993