Montreal, December 1993. The city is not recovering.
DeadMTL is a slow-burn Project Zomboid survival community set in an alternate Montreal, December 1993, where a collapsing city becomes a network of isolated boroughs, survivor factions, supply routes, and hard choices. Built for players who move carefully, plan routes, and treat community as a resource. Open access planned. Open does not mean lawless.
DeadMTL is not a fast loot-and-shoot server. It is designed as a slow-burn survival community: harsh winter, limited safety, neighbourhood pressure, faction tension, supply routes, local knowledge, and consequences that matter.
DeadMTL is for players who like atmosphere, rules, tension, and survival pacing. You may fit if you enjoy careful movement, cooperation under pressure, local territory, grounded roleplay, long-term decisions, and respecting a server tone instead of trying to break it.
You may not fit if you want instant PvP, griefing, random destruction, loot racing, or chaos-for-chaos behaviour.
Code of conduct, no-pay-to-win policy, community standards, admin authority, and Season 0 provisional guidelines.
Read Rules › [ 02 ] JoinOpen access planned. Discord and server address will be posted here. Server not yet live.
Join When Online › [ 03 ] StatusSeason 0 setup progress, service status, no fake uptime. Server not yet open. Updated when state changes.
View Status ›The /map/ route now has a live interactive borough overlay using the real Montréal SVG. Click sectors to inspect zone status. Node scan below reflects current Season 0 scope.
Field reports and signal logs from Saint-Paul-Émard, winter 1993–1994.
Server infrastructure pending. Open access planned. No connection details published yet.
The DeadMTL network terminal is online. The game server is not yet live. Open access planned.
The first Knowledge Center article is now available: the Season 0 Survival Primer. Server remains pending. Open access planned.
The DeadMTL Network Terminal is now online. Server remains pending. Open access planned. Knowledge Center and Map are being assembled.
Movement from LaSalle peaked overnight on February 1st. The Angrignon Fringe absorbed the initial surge. The Jolicoeur line reported contact. Saint-Paul-Emard held.
Survival guides, lore archive, server doctrine, and technical documentation.
Enclave-level survival protocols for Saint-Paul-Émard. Resources, movement, threat levels.
OpenDocumented record of how Montréal fractured. Sector-by-sector collapse timeline.
OpenRules, open-access standards, seasonal structure, no-pay-to-win principles.
OpenModlist, config templates, map tooling, PZMapForge documentation.
OpenMap tooling, procedural generators, blockouts, screenshots, and devlogs.
Deterministic map cell generator and toolchain for Project Zomboid custom map development.
GitHubPublic custom map mod. Southwest Montréal — Ville-Émard, Côte-Saint-Paul, canal edge.
GitHubCell blockout progress, reference material, and procedural generation notes.
OpenIn-progress map screenshots, sector visuals, and procedural output captures.
Open“Montréal is dead by pieces. Saint-Paul-Émard is the first piece still manageable enough to map.”
Field dispatch — Canal Edge, winter 1993